Fisticuffs
* 6/18/2023 Update: Fixed a small UI text bug where the "Insufficient Funds" text bar for purchasing items would only flash on screen for a very short amount of time. I also noticed (I apologize that it took so long...) that the controller prompts never updated for gamepad use. It may be an issue with WEBGL and Unity's input system. The controls are:
Jump: Cross/A
Rush Combo: Square/X
Finishing Blow: Triangle/Y
Slide: R2/RT
Roll: Circle/B
Interact: R1/RB
Use Equipment: L1/LB
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A 2D StickFigure Beat 'em up/ Platformer game where you control a small stick figure character and fight enemies in a randomly generated dungeon. Each playthrough can result in a different looking dungeon each time, similar to roguelike games like The Binding of Isaac! Perform combos to deal damage to your foes, and pick up items that will increase your stats, or give you an object that you can use for your own benefit!
Gamepad support included!
Combos are a mixture of rush combos and finishing blows! Here's how to perform them:
Mouse & Keyboard:
- Left Click, Right Click
- Left Click, Left Click, Right Click, Right Click
- Left Click (x3), Right Click, Right Click
- Left Click (x4), Right Click, Right Click
Keyboard Only:
- Enter, Right Shift
- Enter, Enter, Right Shift, Right Shift
- Enter (x3), Right Shift, Right Shift
- Enter (x4), Right Shift, Right Shift
Dualshock/Playstation:
- Square, Triangle
- Square, Square, Triangle, Triangle
- Square (x3), Triangle, Triangle
- Square (x4), Triangle, Triangle
Xbox:
- X, Y
- X, X, Y, Y
- X (x3), Y, Y
- X (x4), Y, Y
Use the "Interact" button to open doors, climb ladders, and pick up items!
You can also hold the jump button to increase your jump height!
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Russell Ayala |
Genre | Fighting, Platformer |
Made with | Unity |
Tags | combos, Pixel Art, Procedural Generation |
Comments
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Keyboard mode. P l e a s e .
I'll add this!
Okay, you should be able to do rush attacks with the "enter" key, and finishing blows with "right shift" now. :)
I was thinking of J and K but that's fine as well (but still would like J and K to be a option)
Also, air combo starter by down+finishing blow, allows you to air combo, and new air combo ender by doing jump+finishing blow (current air finishing blow gets moved to down+finishing blow mid air)
The game is really good, but I think you should change 2 little things.
1- Change the game resolution in itch.io project settings
The resolution that you put (or the auto generated by the website) isn't your game resolution, so I can't see the full game in the browser, only if I fullscreen it.
2- Change the slide key
The slide key in the game is the "ctrl", at first it seems a good key to use for slide, but the game just has option to play in browser, and in browser you can use shortcuts that can annoy the players.
Example:
If you press ctrl + D to slide to right, your browser thinks you're using a shortcut, and in some browsers, ctrl + D is to close the website or to save the website link.
So change the "ctrl" key to maybe "C" or something near.
Oh, you're totally right. I didn't think about that for the slide control on mouse and keyboard, thank you. I'll change the binding to "C". Also I'll look into the resolution issue.